Nirvana Pilot Yume answers the question: What if the classic DOS game Skyroads was a Visual Novel?
Welcome to 3080: the barrier of the Speed of Light has been broken, and the Atanasij Power Engines allow spaceships to travel at Ultrathought speed. War is just a memory, interplanetary disputes are now settled in the G.U.R.U. (Great Ultrathought Race of the Universe). In the G.U.R.U., selected pilots of each city state compete in enormous interplanetary circuits; the winner gets a huge reward, and his city prevails in the dispute.
Nirvana Pilot Yume is a tale of redemption: win back your place among the best pilots of Alba Proxima and find the love you have lost! Help Yume, a young girl dreaming to become a Nirvana Pilot, to master the incredible speed of the Ultra-Engine. Race in pulsing retro tracks with a metalwave soundtrack and make choices during the story events.
i liked this game. it was a neat fusion of two distant genres. the racing sections were fun and looked awesome. but they could use some more sound design; they were eerily quiet.
i was mixed on the visual novel parts. silent dialogue, no log page, escape is fast forward, characters flashing on and off screen too much; a bunch of small problems that accumulated and made the vn part feel unpolished. but they're pretty minor oversights that could be easily fixed in whatever game comes after nirvana pilot yume. that said, the actual content of the vn was very good and it really looked the 80s part.